» Board index » End Game » Game Talk

PayPal
ShoutBox
Server Info




Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Sat Jan 09, 2010 4:19 pm 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
i'm in.. i'm playing a medic.. i heal shit.. still getting sorted.. frank laughs at me cuz i'm always like wait... lemme change a key.. its maddening.. i have a gun too that does moderate damage but have really only focused on healing.. i think you can be whatever you want to be whenever you want.. not sure how thta all works out...

start out in this big building with various rooms and kiosks for all sorts of stuff.. it was all a little overwhelming to me..

so far we've done some missions.. frank and i put ourselves in a mission queue.. then 4 of us go thru a map killing shit.. after that xp and skill points.. and maybe bonuses if u didnt have 4 guys die or hit a time limit..

there's also a pvp arena one team vs another but when i was there i was all fucked up with my keys so i didnt really do anything but die while trying to find my gun.. and without frank babysitting me i was a fish out of water...

i followed frank in this game and griff and blood so far have followed.. frank is lvl 13 atm i am lvl 6.. i dunno wtf frank is i know he shoots stuff =)

as a pre purchaser you get to play in the beta.. which is cool but also means you're subject to server down times.. up down and announcements etc...
http://twitter.com/GAServerStatus

the territory squabble..
http://hi-rez.custhelp.com/app/answers/detail/a_id/151

as for playing in the thrid person it doesnt seem a problem to me.. it isnt like your mouse pointer is there and you're dragging yourself around.. not like that at all.. its just a different perspective..

like bundy says.. its all pew pew space lazerz and robotz..
i'm digging it tho =)

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Mon Jan 18, 2010 4:26 pm 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
couple of small things i picked up from the forums;

/setres 1920x1200 b
pop that in chat to force your resolution and make it a borderless window.


skill tree planner
http://serv.hexagenda.com/skills/

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Tue Jan 19, 2010 8:46 am 
User avatar

Joined: Wed Feb 25, 2009 8:43 am
Posts: 504
Location: Bristol, Rhode Island
The skill trees look kinda-like they do in Borderlands, though I'm not sure I appreciate the usefulness of one specialty over another. For instance a lot of the specialties have the same skills, which seems odd to me.

So lets say four of us have different spec'd out characters - do we sign up for missions (borderlands style) and then go take on the challenge together? Do we share the experience gained? And when do you/would you fight other actual human players? When do you see them - when you're in game do you only see each other and a bunch of NPCs (borderlands style) or is it more like WoW (another game I never played ) where you can hang out in player areas with dozens of other folks in between missions?

_________________
The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Tue Jan 19, 2010 10:10 am 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
Big_Monkey_Brother wrote:
The skill trees look kinda-like they do in Borderlands, though I'm not sure I appreciate the usefulness of one specialty over another. For instance a lot of the specialties have the same skills, which seems odd to me.

So lets say four of us have different spec'd out characters - do we sign up for missions (borderlands style) and then go take on the challenge together? Do we share the experience gained? And when do you/would you fight other actual human players? When do you see them - when you're in game do you only see each other and a bunch of NPCs (borderlands style) or is it more like WoW (another game I never played ) where you can hang out in player areas with dozens of other folks in between missions?


everything is instanced.. so you're not running around in the world.. more like a giant airport.. that's what it looks like to me.. and nobody is an enemy... you cant even pull out your wep unless you're in some mission.. there are shops for armor and crafting and other crap.. this is the area you roll your missions..

you can queue for missions against NPC's which are just tough.. and you need everyone doing their thing.. 4 players per mission... there are varying skill levels for the missions.. they are all roughly the same.. run thru kill everything.. then boss room.. kill adds and boss and that's it..

or you can roll pvp missions as well.. there are different game types in this category you can choose from.. push the cart, control point, capture the flag (sort of), demolition... couple others i havent tried yet.. frankie likes control point ones cuz he can park his fat ass on the CP and hope i get there in time to heal him....

its good fun.. pretty hairy at times.. i personally have to reset my skill tree for each type of scenario.. for instance the PVE missions i need to go to fully specc'd out healer because the amount of damage the tank (and my little recon agents) take is absurd.. so i am always healing..

in pvp i cant be a dedicated heal bitch on some maps so i change up my whole skill tree and weps and off-hand devices to compensate.. in fact i morph into a poison wielding battle medic.. for the healing in that case i have a HoT i can shoot at teammates from a great distance.. i have poison grenades and a kick ass poison AOE...
now on some types of pvp i have to be a heal bitch.. well not have to its just prudent... push the cart maps require me healing the guys on the cart.. so for me i dont just roll into missions i need to know what's in store to be better prepared..

so monkey when you're looking at my skill tree and listening to what i said cant you see i have choices in direction.. some things are crucial in that tree.. and others are situation dependent..

so the game itself.. the experience.. it has chat.. there's org chat.. and scenario chat.. also since its still beta they've been messing with the chat so much its unreliable so we're using teamspeak3.. altho i say once the game goes live there will be little need for TS.. tho we'll prolly use it anyway..

so there's PVE to gain xp and get some loot (which is generally crafting items ingredients or blueprints) and money... they are harder and if you kill the boss u get a bonus.. if you do it with less than 6 player deaths (yes you die) you get xp bonus...

pvp you get money and xp.. the xp always scales based on performance.. so if your team sucked and you lost badly your xp gain will suffer.. but when you rock them it really jumps up..

there is a bigger picture that involves agencies and property and war.. AvA.. that will be more prevalent when the game goes live..

so far i'm happy with the game and see a lot of fun.. i just wish more people would join us..

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Tue Jan 19, 2010 7:31 pm 
User avatar

Joined: Wed Feb 25, 2009 8:43 am
Posts: 504
Location: Bristol, Rhode Island
Four pack is available - anyone else up for this game besides me & Bundy? Need two more...

_________________
The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Wed Jan 20, 2010 12:42 pm 
User avatar

Joined: Wed Feb 25, 2009 8:43 am
Posts: 504
Location: Bristol, Rhode Island
This page helped me alot - explains what this game really is too:

http://hi-rez.custhelp.com/app/answers/detail/a_id/108/session/L3NpZC8tbVFXT3RTag==

_________________
The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Mon Jan 25, 2010 5:50 pm 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
http://www.mmorpg.com/gamelist.cfm/game ... quest.html
Global Agenda's free-to-play sections based entirely on PvE and PvP missions are reason enough for fans of FPS games to check the upcoming title out, but the real meat of the game's subscription model is centered entirely around what Hi-Rez calls Conquest. Only paying subscribers will have access to this part of Global Agenda, and it's obviously the portion of the game that's the most like other persistent online offerings.

It's one part RTS and one part FPS, where your Alliance (a cooperative group of Agencies) can claim different sections of the world in order to collect big on resources for crafting heavy hitting weaponry, modifications for your agents, and lots of other helpful tools. But holding onto the land you claim proves more difficult than it might sound, as during different points of the day other Alliances and Agencies can siege your sectors of the map and take ownership themselves. You'll have plenty of time to fight back and defend what's yours, but you'd better bring your "A"-game and teamwork to the battle. But how does it all work? Let me try to detail that process as best as I can:

Global Agenda doesn't have traditional zones that we're used to in our standard MMORPGs. In beta there have been three different "maps" that are divided into hexagonal zones, each one ripe to be claimed by different Alliances. Each map has active and inactive periods, so that all times of the day are covered. Once a map closes, it won't open again until the next day, so whoever owns the zone at the end of the open time can call it their own at the very least for a day. When you own a hexagon (or many depending on the strength of your Alliance), your Alliance can build different crafting facilities on it or defense buildings to aid in keeping the zone. Top-end weapons and other gear can be made through the use of these facilities, as well as modifications to enhance your agents.

Mining facilities allow you to gather resources for crafting, Labs allow you to research blueprints to build different items, and factories will combine the former two to actually craft the items and place them in your agency's shared inventory. It's important to note that there are certain hexagons on each map that are denoted "resource" hexagons. Building the appropriate facility on these will provide additional bonuses to that facility's output.

Aside from the regular hexagons and resource hexagons, each of the maps has its own area specified for a base. In order for your agency to control the base, you must also own the six hexagons surrounding the base, and once this is completed the base begins to add "shields" to all hexagons you control on the map. In order for competing alliances to open up your shielded regions for attack, they must build a missile silo to launch a strike on the base, thus bringing down the shield temporarily and allowing them to lay siege to your occupied territory.

This might make it seem like only the largest of Alliances will have a chance to dominate, but the attacking and defending is limited in my experience to parties (Strikeforces) of eight to ten players. Larger alliances certainly still have the advantage of being able to do more at any given time, but at least the fights for control will remain balanced in numbers.

In order to attack an occupied hexagon, there are certain requirements that must be met. Your alliance must own a dropship and a respawn beacon. Basic versions of these are available for a price from vendors in the Dome City, but more advanced versions can be crafted later on as well. Your alliance can then place a bid on an enemy hexagon, which costs a number of credits out of your shared bank, but hopefully smart agency and alliance managers will set a decent enough tax rate on their agents to fund these sort of ventures. Once your alliance places a bid, unless contested by another bid, the PvP mission for control of that territory will begin in five minutes.

Something spiffy about dropships is that they allow you to carry certain cargo into battle with you. Siege vehicles, robotic mechs, and other advanced technologies can be brought into battle with you. But keep in mind that these items are destructible, and once they're blasted apart they're gone forever. This goes for respawn points as well. If you manage to find the enemy's, it's worth focusing on taking it out. Not only does it make it harder for them to return to battle, but it costs them funds as well.

The better your dropship, the more items you can carry with you into battle. So it's definitely in your agency and alliance's interest to save some credits and gather the resources necessary to upgrade your dropships. Defending agencies don't need to bring a dropship into battle (since they already own the land and have items stored there), but the option to do so is there should they want to bring extra goods onto the battlefield. Just be aware that your dropship is in harm's way whenever it's brought into battle.

As you can see from this outline, the Conquest mode of Global Agenda is a whole lot more involved than the basic PvP and PvE matches that fuel the free portion of the game. The ongoing conflict between agencies and alliances is what drives the subscription-based model of Global Agenda, and for the competitive and hardcore groups out there, it may well be worth your monthly funds to invest in Conquest. Each copy sold of Hi-Rez Studios' upcoming release has a free 30-day trial of the subscription package as in any other retail MMORPG, so you'll have plenty of time to decide if it's up your alley. With the funds coming in from subscription, the developer is planning on releasing bunches of new content every few months which I can only assume will mean new missions, new PvP matches, and plenty of enhancements to the Conquest system. At its core, Global Agenda is already a very enticing competitive game with truly addictive mechanics and gameplay. The Conquest mode only makes it more robust in its offerings, especially if you and your guildmates are keen on the idea of world domination.

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Sat Jan 30, 2010 3:00 pm 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
type "/setres 1920x1200 b" for a borderless full-screen window for easy alt-tabbing

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Sun Feb 14, 2010 5:31 pm 
User avatar

Joined: Wed Feb 25, 2009 1:57 am
Posts: 332
some gameplay from this afternoon...
http://www.wegame.com/watch/it-all-goes-bad/

_________________
Faith-away wrote:
Nova looks like a dick who TEARS ONLINE COMMUNITIES APART!


Top
 Profile  
 
 Post subject: Re: The first Great TF2 ripoff: global agenda
PostPosted: Mon Feb 15, 2010 8:34 am 
User avatar

Joined: Wed Feb 25, 2009 8:43 am
Posts: 504
Location: Bristol, Rhode Island
Nova wrote:
some gameplay from this afternoon...
http://www.wegame.com/watch/it-all-goes-bad/


I blame the pub we were playing with... hiding in a dumpster... what have we become? Love that foreman tho - it's got the most personality of all the bade-dude robots.

I'll try to record a vid of us playing well, so folks don't get the wrong idea!

_________________
The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3, 4  Next

View active posts «

View unanswered posts «

View posts since last visit «


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron
Powered by phpBB ©